The latest news is that “Black Myth: Wukong” has just announced that its total sales on all platforms have exceeded 10 million sets.
It is predicted that the sales of the game may reach 20 million copies, without considering the additional sales of Tencent WeGame and Sony PlayStation.
From the perspective of concurrent online users, the concurrent online users of “Black Myth: Wukong” have also been on the rise, reaching the level of 2.4 million daily online users on the Steam platform on August 22. The scary thing is that it’s still a weekday, and even though it’s a paid version game, it’s already ranked second in Steam’s history.
Black Myth: Wukong is not only a game, but also an important carrier of Chinese cultural output. The popularity of this game has directly driven the development of China’s tourism industry.
Taking Shanxi as an example, the province provided 27 out of 36 filming locations for “Black Myth: Wukong”, including attractions such as Hanging Temple and Yungang Grottoes. These attractions have attracted a large number of tourists due to the popularity of the game, and the cultural tourism booking volume in Shanxi in August surged by 105% year-on-year.