What configuration is needed to fully enjoy the game “Black Myth: Wukong”? Let’s first analyze the recommended configuration list provided by the official “Black Myth: Wukong”. In terms of PC configuration requirements, Youke has divided them into two categories: one is to not enable ray tracing, and the other is to enable panoramic ray tracing.
From the overall configuration, this game does not have high requirements for processors, and does not even require the latest 14th generation Core and Ryzen 9000 series processors.
In the configuration released by Youke, the minimum required is only the Core i5-8400 or Ryzen 5 1600, and the highest only requires old models such as the Core i7-9700 and Ryzen 5 5500.
This means that if your current computer is a 12th generation, 13th generation, or Ryzen 5000 series, there is no need to replace it at all, just run it directly. Even if you have an older processor, it does not mean that it cannot run. The key issue with this game is still the graphics card.
From the perspective of graphics card requirements, without enabling ray tracing, a 1080P resolution GTX 1060 or RX 580 can actually run in low image quality. If you want to experience the game and see the plot, it’s basically enough. According to the recommended configuration by Youke, to enjoy 1080P, at least RTX 2060, RX 5700TX, or Intel ARC A750 are required. 4K ultra-high image quality requires graphics cards like RTX 4070 or RX 7800XT.
However, we also know that “Black Myth: Wukong” has panoramic ray tracing (also known as path tracing), which puts great pressure on the graphics card.
Before understanding what panoramic ray tracing is, let’s briefly talk about its uses. Ordinary ray tracing is difficult to display the entire scene’s rays well, while panoramic ray tracing can accurately simulate the properties of rays in the entire scene.
Previous technologies have separately solved the problems of ray tracing shadows, reflections, and global illumination for a small number of light sources. Panoramic ray tracing can model the ray properties of almost any number of self illuminating light sources, forming physically correct shadows, reflections, and global illumination on all objects.